UrbanMech UM-R60
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Ambusher
- Intro
- 2675 Star League
- Rules
- Introductory
- Cost
- 1.47M C-bills
- Move
- Armor
- 96 pts
Small LaserAC/10
Battle Value
504by skill
Point Value
11
View on Sarna
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 1
Compare this unitUM-R60
UrbanMech
PV11
TP: BMSZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
2
M (+2)
1
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
11 eras · 35 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,164 |
| G1 | 2 | 1,018 |
| G2 | 3 | 847 |
| G3 | 4 | 665 |
| G4 | 5 | 504 |
| G5 | 6 | 433 |
| G6 | 7 | 388 |
| G7 | 8 | 343 |
| G8 | 8 | 323 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The UrbanMech UM-R60 is a 30-ton ambusher that fights close in, cruising at just 22 km/h and topping out near 32, unusually slow for a light 'Mech, with a jump capability of 60 metres. It mounts an AC/10 in the right arm and a Small Laser in the left, a pairing suited to sudden, short engagements rather than sustained exchanges. Its arms are minimal weapon pods without hands, and the chassis carries a low, hard-to-target silhouette. Orguss Industries builds it at Marcus, with production also underway at Betelgeuse.
Armor & loadout
Mech rightFrontMech left
URBANMECH UM-R60
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RA | 1 | 10 rds · 1 t in RT |
| Enr | LA | 1 |
Systems & manufacturers
UrbanMech variants (12)
UM-R60 current variant Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2675 Battle value 504 Point value 11
UM-R60L Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2925 Battle value 470 Point value 11UM-R50 Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2978 Battle value — Point value —UM-R63 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 3050 Battle value 540 Point value 16UM-R69 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 589 Point value 19UM-R68 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 561 Point value 13UM-R70 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 724 Point value 16UM-AIV Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1 Introduced 3072 Battle value 603 Point value 22UM-R80 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, JMPS1, PRB, RCN, TAG Introduced 3076 Battle value 699 Point value 21UM-R93 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE Introduced 3130 Battle value 894 Point value 17UM-R96 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, JMPS1 Introduced 3149 Battle value 852 Point value 22UM-R27 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRM2/2, CASE Introduced 3151 Battle value 610 Point value 15