UrbanMech UM-R60L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Ambusher
- Intro
- 2925 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.58M C-bills
- Move
- Armor
- 64 pts
Small LaserAC/20
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
470by skill
Point Value
11
Recognition Notes
The UM-R60L is a 30-ton light that fights close-in, cruising at 22 km/h and topping out near 32, with a single jump hop of 60 metres to close the last stretch of ground. Where the base UM-R60 configuration carries an AC/10 in the right arm, this configuration mounts an AC/20 in its place, backed by the same Small Laser in the left arm. The frame keeps its minimal, weapon-pod arms without hands and its low, hard-to-target silhouette, riding on the same 60 fusion engine and standard armor as the base configuration. Hellespont Industrials builds this configuration at its Betelgeuse works.
Armor & Loadout
URBANMECH UM-R60L
EnergyBallistic
Head: 6 front
Center Torso: 8 front, 4 rear
Right Torso: 6 front, 3 rear
Left Torso: 6 front, 3 rear
Right Arm: 6 front
Left Arm: 6 front
Right Leg: 8 front
Left Leg: 8 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RA | 1 | 5 rds · 1 t in RT |
| Enr | LA | 1 |
Systems & Manufacturers
UM-R60L
UrbanMech
PV11
TP: BMSZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
7 eras · 3 factions
UrbanMech variants (12)
UM-R60 Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2675 Battle value 504 Point value 11
UM-R60L current variant Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2925 Battle value 470 Point value 11
UM-R50 Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2978 Battle value — Point value —UM-R63 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 3050 Battle value 540 Point value 16UM-R69 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 589 Point value 19UM-R68 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 561 Point value 13UM-R70 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 724 Point value 16UM-AIV Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1 Introduced 3072 Battle value 603 Point value 22UM-R80 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, JMPS1, PRB, RCN, TAG Introduced 3076 Battle value 699 Point value 21UM-R93 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE Introduced 3130 Battle value 894 Point value 17UM-R96 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, JMPS1 Introduced 3149 Battle value 852 Point value 22UM-R27 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRM2/2, CASE Introduced 3151 Battle value 610 Point value 15