Stinger STG-6M
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 3097 Early Republic
- Rules
- Standard
- Move
- Armor
- 56 pts
ER FlamerER Medium LaserLaser AMS
Technical Readout: RGv1 · Record Sheets: RG13
Compare this unit
Availability by era
4 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,162 |
| G1 | 2 | 1,016 |
| G2 | 3 | 845 |
| G3 | 4 | 664 |
| G4 | 5 | 503 |
| G5 | 6 | 433 |
| G6 | 7 | 387 |
| G7 | 8 | 342 |
| G8 | 8 | 322 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The STG-6M is a 3097 rebuild of the 2479-era STG-3R, a 20-ton scout that fights close in, cruising at 65 km/h and topping out near 97 with a 180-metre jump. Where the original carried a machine gun in each arm alongside a medium laser, this variant drops both machine guns: the left arm now holds an ER flamer, and the right arm pairs an ER medium laser with a laser anti-missile system. Endo steel structure replaces the standard framework, and double heat sinks replace the single sinks of the STG-3R. The frame keeps its rugged, field-serviceable build and cramped cockpit, and Earthwerks-FWL, Inc. builds it at Calloway VI.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| Sup | RA | 1 | |
| Enr | LA | 1 |