Shadow Hawk SHD-5D (Sandy)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Sniper
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 5.2M C-bills
- Move
- Armor
- 152 pts
Heavy PPCLight PPCTAG
Source: BD:BH
Compare this unitBattle Value
1,517by skill
Point Value
31
Recognition Notes
The SHD-5D (Sandy) is a 55-ton sniper, a heavier and far newer rebuild of the 2467 SHD-1R at 3068. Where the SHD-1R carried a Medium Laser in the right arm and an AC/5 in the left torso, this variant fields a Light PPC in the right arm and a Heavy PPC in the left torso, with a TAG in the head. A larger 275 fusion engine lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h, while jump range extends from 90 to 150 metres. Twelve double heat sinks replace the original's ten single, and standard armor now covers a frame still built with reinforced battle fists on both arms. Bermuda Combat Systems produces it, with additional manufacturing at other sites.
Armor & Loadout
SHADOW HAWK SHD-5D (SANDY)
EnergySupport
Head: 9 front
Center Torso: 23 front, 8 rear
Right Torso: 18 front, 6 rear
Left Torso: 18 front, 6 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 16 front
Left Leg: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | HD | 1 | |
| EnrHeavy PPC | LT | 1 | |
| Enr | RA | 1 |
Systems & Manufacturers
SHD-5D (Sandy)
Shadow Hawk
PV31
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Shadow Hawk variants (26)
SHD-1R Role Sniper Tech base Primitive Rules Advanced Alpha Strike abilities — Introduced 2467 Battle value 851 Point value 22SHD-2H Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0*, JMPW1 Introduced 2550 Battle value 1,064 Point value 30SHD-2Hb Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, JMPW1 Introduced 2752 Battle value 1,354 Point value 34SHD-3H Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0*, JMPW1 Introduced 2752 Battle value 1,043 Point value 30SHD-3H2 Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF0* Introduced 2775 Battle value 1,112 Point value 29SHD-2D Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0*, JMPW1 Introduced 2796 Battle value 899 Point value 26SHD-2K Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0*, JMPW1 Introduced 2803 Battle value 1,147 Point value 30C Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities FLK0*/0*/0*, IF0* Introduced 2826 Battle value 1,309 Point value 30SHD-5M Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3048 Battle value 1,430 Point value 35SHD-2D2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, JMPW1 Introduced 3049 Battle value 1,049 Point value 29SHD-2Ht Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3052 Battle value 1,453 Point value 37SHD-5S Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CT0.5, ECM, ENE, PRB, RCN, TAG Introduced 3054 Battle value 1,590 Point value 43SHD-5D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3066 Battle value 1,684 Point value 39SHD-7CS Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF1, MHQ2 Introduced 3066 Battle value 1,496 Point value 39SHD-7M Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3066 Battle value 1,447 Point value 35SHD-11CS Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF1, MHQ2 Introduced 3068 Battle value 1,700 Point value 38
SHD-5D (Sandy) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, TAG Introduced 3068 Battle value 1,517 Point value 31
SHD-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1 Introduced 3070 Battle value 1,313 Point value 37SHD-3K Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF0*, MHQ1 Introduced 3075 Battle value 1,591 Point value 37SHD-11CS2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, IF1, MHQ1 Introduced 3076 Battle value 1,779 Point value 39SHD-12C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPW1 Introduced 3079 Battle value 1,574 Point value 36SHD-8L Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, IF0*, JMPS1, PRB, RCN Introduced 3079 Battle value 1,536 Point value 44SHD-5R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3087 Battle value 1,296 Point value 33SHD-4H Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3097 Battle value 1,569 Point value 33SHD-7H Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, FLK1/1/1, IF0* Introduced 3101 Battle value 1,394 Point value 30SHD-6D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF0*, REL Introduced 3141 Battle value 1,371 Point value 36