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Rifleman IIC 7

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Tech
Clan
Mass
65t
Intro
3078 Jihad
Rules
Standard
Cost
7.26M C-bills
Move
Armor
208 pts

Heavy Large Laser ×2Plasma Cannon ×2Micro Pulse Laser

SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

5 eras · 6 factions

GunPilotAdj BV
G015,094
G124,454
G233,704
G342,911
G452,205
G561,896
G671,698
G781,499
G881,411

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rifleman IIC 7 reworks the chassis into a 65-ton skirmisher fighting at stand-off range, a shift from the 2845 original's sniper role. Where the base model carries twin Large Pulse Lasers in each arm, this version fields a single Heavy Large Laser and a Plasma Cannon per arm, and a Micro Pulse Laser sits in the head in place of the original's ER Small Laser. A targeting computer occupies the left torso, replacing the active probe carried in the center torso of the earlier machine. Heat sinks drop from 19 double to 16 double, and standard armor replaces the ferro-fibrous plating of the original, while jump range grows from 90 to 150 metres; cruising speed holds at 32 km/h and top speed at 54 km/h. It retains anti-aircraft fire control and enhanced communications gear, and it is built as a refit at Irece.

Armor & loadout

Mech rightFrontMech left
RIFLEMAN IIC 7
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRA · LA2
EnrRA · LA220 rds · 2 t
electronicsTargeting ComputerClanLT