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Rifleman IIC 10

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Tech
Clan
Mass
65t
Intro
3149 Dark Age
Rules
Standard
Move
Armor
211 pts

ER Small LaserProtoMech AC/8 ×4

Technical Readout: RGv1 · Record Sheets: RG23

Compare this unit
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G013,666
G123,206
G232,666
G342,095
G451,587
G561,365
G671,222
G781,079
G881,016

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rifleman IIC 10 is a 65-ton heavy skirmisher that fights at medium range, a 3149 rebuild of the 2845 Rifleman IIC sniper, cruising at 43 km/h and topping out near 65 km/h. Where the original mounts four Large Pulse Lasers, this configuration carries four ProtoMech AC/8s, two in each arm, with the ER Small Laser still seated in the head. A 260 XL fusion engine lifts the cruising speed up from the base's 32 km/h, and a supercharger in the center torso pushes sprint speed to 86 km/h when engaged; jump range extends from 90 to 120 metres. CASE II lines both the left and right torsos, and the heat-sink count falls from 19 double to 10 double. The active probe in the center torso, the anti-aircraft fire control, and the enhanced communications gear all carry over from the base configuration. Mountain Wolf BattleMechs builds it at Alpheratz.

Armor & loadout

Mech rightFrontMech left
RIFLEMAN IIC 10
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrHD1
BalRA ×2 · LA ×248 t ammo in RT, LT
electronicsActive ProbeClanCT
mobilitySuperchargerCT

CASE II: Right Torso · Left Torso