Rifleman IIC 10
- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3149 Dark Age
- Rules
- Standard
- Move
- Armor
- 211 pts
ER Small LaserProtoMech AC/8 ×4
Technical Readout: RGv1 · Record Sheets: RG23
Compare this unit
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,666 |
| G1 | 2 | 3,206 |
| G2 | 3 | 2,666 |
| G3 | 4 | 2,095 |
| G4 | 5 | 1,587 |
| G5 | 6 | 1,365 |
| G6 | 7 | 1,222 |
| G7 | 8 | 1,079 |
| G8 | 8 | 1,016 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rifleman IIC 10 is a 65-ton heavy skirmisher that fights at medium range, a 3149 rebuild of the 2845 Rifleman IIC sniper, cruising at 43 km/h and topping out near 65 km/h. Where the original mounts four Large Pulse Lasers, this configuration carries four ProtoMech AC/8s, two in each arm, with the ER Small Laser still seated in the head. A 260 XL fusion engine lifts the cruising speed up from the base's 32 km/h, and a supercharger in the center torso pushes sprint speed to 86 km/h when engaged; jump range extends from 90 to 120 metres. CASE II lines both the left and right torsos, and the heat-sink count falls from 19 double to 10 double. The active probe in the center torso, the anti-aircraft fire control, and the enhanced communications gear all carry over from the base configuration. Mountain Wolf BattleMechs builds it at Alpheratz.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Bal | RA ×2 · LA ×2 | 4 | 8 t ammo in RT, LT |
| electronicsActive ProbeClan | CT | ||
| mobilitySupercharger | CT |
CASE II: Right Torso · Left Torso