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Rifleman IIC 3

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Tech
Clan
Mass
65t
Rules
Standard
Cost
5.84M C-bills
Move
Armor
211 pts

Heavy Large Laser ×2Ultra AC/2 ×2

Technical Readout: TR:PP · Record Sheets: RS:3085u-PP

Compare this unit
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24

Availability by era

6 eras · 10 factions

GunPilotAdj BV
G014,003
G123,501
G232,911
G342,288
G451,733
G561,490
G671,334
G781,178
G881,109

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rifleman IIC 3 is a 65-ton juggernaut fought at closer range than the 2845 original's sniping role, cruising at 32 km/h and topping out near 54, with a single 90-metre jump to reposition. Where the base Rifleman IIC mounted paired Large Pulse Lasers in each arm, this variant carries a Heavy Large Laser and an Ultra AC/2 in the left arm and the same pairing in the right, trading the original's four pulse lasers for a mixed energy-and-autocannon arrangement. The ER Small Laser in the head is absent, and the active probe moves from the center torso to the head. Standard armor replaces the base model's ferro-fibrous plating, and the heat-sink count rises from 19 to 21 double sinks. It keeps the anti-aircraft fire control and enhanced communications gear, and Complex H-4 CCC builds it alongside Trellshire Heavy Industries.

Armor & loadout

Mech rightFrontMech left
RIFLEMAN IIC 3
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRA · LA2
BalRA · LA290 rds · 2 t
electronicsActive ProbeClanHD