J. Edgar Light Hover Tank (MG)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2794 Early Succession War
- Rules
- Introductory
- Cost
- 690.3K C-bills
- Move
- Armor
- 104 pts

Medium LaserMachine Gun ×4
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
482by skill
Point Value
24
Recognition Notes
The J. Edgar Light Hover Tank (MG) is a 25-ton hover combat vehicle fielded as a scout, cruising at 119 km/h and reaching 184 at top speed. Where the base J. Edgar's turret carries a medium laser alongside two SRM 2 launchers, this configuration keeps the medium laser but replaces both SRM 2 launchers with four machine guns, all in the same turret. Armor remains standard plate over the fusion-powered hover hull. It is produced as a field refit at various sites rather than by a dedicated manufacturer.
Armor & Loadout
J. EDGAR LIGHT HOVER TANK (MG)
EnergyBallistic
Front: 30 front
Right: 19 front
Left: 19 front
Turret: 24 front
Rear: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| Bal | T ×4 | 4 | 1 t ammo in B |
Systems & Manufacturers
(MG)
J. Edgar Light Hover Tank
PV24
TP: CVSZ: 1TMM: 0MV: 22"h
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
10 eras · 4 factions
J. Edgar Light Hover Tank variants (11)
J. Edgar Light Hover Tank Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2722 Battle value 544 Point value 23(Flamer) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2793 Battle value 459 Point value 23
(MG) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/1/-) Introduced 2794 Battle value 482 Point value 24
(ICE) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2854 Battle value 433 Point value 20(Cell) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, SRCH, TUR(1/0*/-) Introduced 2998 Battle value 398 Point value 20(Kurita) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, SRCH, TUR(2/2/-) Introduced 3053 Battle value 696 Point value 35(TAG) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/0*) Introduced 3070 Battle value 532 Point value 20(Light PPC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(1/1/1) Introduced 3085 Battle value 626 Point value 27(Chemical) Role Scout Tech base Mixed Rules Standard Alpha Strike abilities FC, SRCH, TUR(2/2/-) Introduced 3088 Battle value 570 Point value 32(X-Pulse) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3144 Battle value 621 Point value 32