J. Edgar Light Hover Tank (Chemical)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 25t
- Role
- Scout
- Intro
- 3088 Early Republic
- Rules
- Standard
- Move
- Armor
- 109 pts

Medium Chemical LaserMachine Gun ×2SRM 4
Source: RG32
Compare this unitBattle Value
570by skill
Point Value
32
Recognition Notes
The J. Edgar Light Hover Tank (Chemical) is a 25-ton hover combat vehicle fielded as a scout, cruising at 119 km/h and topping out at 184. Its turret trades the original's Medium Laser for a Medium Chemical Laser and swaps the paired SRM 2 launchers for a single SRM 4, with two machine guns added alongside them in the same turret. The hull runs on a Fuel Cell engine, replacing the original's Fusion plant, and carries Heavy Ferro-Fibrous armor in place of the Standard plate. Scarborough Manufacturers builds this configuration at Al Na'ir.
Armor & Loadout
J. EDGAR LIGHT HOVER TANK (CHEMICAL)
EnergyBallisticMissile
Front: 31 front
Right: 20 front
Left: 20 front
Turret: 24 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | 1 t ammo in B |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
Systems & Manufacturers
(Chemical)
J. Edgar Light Hover Tank
PV32
TP: CVSZ: 1TMM: 0MV: 22"h
ROLE: Scout
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
4 eras · 2 factions
J. Edgar Light Hover Tank variants (11)
J. Edgar Light Hover Tank Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2722 Battle value 544 Point value 23(Flamer) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2793 Battle value 459 Point value 23(MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/1/-) Introduced 2794 Battle value 482 Point value 24(ICE) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2854 Battle value 433 Point value 20(Cell) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, SRCH, TUR(1/0*/-) Introduced 2998 Battle value 398 Point value 20(Kurita) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, SRCH, TUR(2/2/-) Introduced 3053 Battle value 696 Point value 35(TAG) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/0*) Introduced 3070 Battle value 532 Point value 20(Light PPC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(1/1/1) Introduced 3085 Battle value 626 Point value 27
(Chemical) current variant Role Scout Tech base Mixed Rules Standard Alpha Strike abilities FC, SRCH, TUR(2/2/-) Introduced 3088 Battle value 570 Point value 32
(X-Pulse) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3144 Battle value 621 Point value 32