J. Edgar Light Hover Tank (ICE)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2854 Early Succession War
- Rules
- Introductory
- Cost
- 434.5K C-bills
- Move
- Armor
- 88 pts

Medium LaserSRM 2 ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
433by skill
Point Value
20
Recognition Notes
The J. Edgar Light Hover Tank (ICE) is a 25-ton hover combat vehicle fielded as a scout, built around an internal combustion engine in place of the fusion plant carried by the base J. Edgar. Cruising speed falls from 119 to 86 km/h and top speed from 184 to 130 km/h, though it remains a quick machine for its tonnage. The turret carries the same armament as the base model, a medium laser and two SRM 2 launchers, behind standard armor. Alphard Trading Corporation builds it at Alphard, alongside field refit work at Perdition and other sites.
Armor & Loadout
J. EDGAR LIGHT HOVER TANK (ICE)
EnergyMissile
Front: 26 front
Right: 16 front
Left: 16 front
Turret: 20 front
Rear: 10 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| MslSRM 2 | T ×2 | 2 | 1 t ammo in B |
Systems & Manufacturers
(ICE)
J. Edgar Light Hover Tank
PV20
TP: CVSZ: 1TMM: 0MV: 16"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
10 eras · 15 factions
J. Edgar Light Hover Tank variants (11)
J. Edgar Light Hover Tank Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2722 Battle value 544 Point value 23(Flamer) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2793 Battle value 459 Point value 23(MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/1/-) Introduced 2794 Battle value 482 Point value 24
(ICE) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2854 Battle value 433 Point value 20
(Cell) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, SRCH, TUR(1/0*/-) Introduced 2998 Battle value 398 Point value 20(Kurita) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, SRCH, TUR(2/2/-) Introduced 3053 Battle value 696 Point value 35(TAG) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/0*) Introduced 3070 Battle value 532 Point value 20(Light PPC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(1/1/1) Introduced 3085 Battle value 626 Point value 27(Chemical) Role Scout Tech base Mixed Rules Standard Alpha Strike abilities FC, SRCH, TUR(2/2/-) Introduced 3088 Battle value 570 Point value 32(X-Pulse) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3144 Battle value 621 Point value 32