J. Edgar Light Hover Tank (Light PPC)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 3085 Early Republic
- Rules
- Standard
- Move
- Armor
- 109 pts

Light PPCSRM 2 IOS ×2
Source: RG32
Compare this unitBattle Value
626by skill
Point Value
27
Recognition Notes
The J. Edgar Light Hover Tank (Light PPC) is a 25-ton hover combat vehicle built for scouting, cruising at 119 km/h and reaching 184. In place of the base model's medium laser, the turret carries a Light PPC alongside a pair of SRM 2 IOS launchers, replacing the plain SRM 2 launchers of the original. A targeting computer sits in the hull, and the crew rides behind Heavy Ferro-Fibrous armor where the base model uses Standard plate. StarCorps Industries builds this configuration at Crofton.
Armor & Loadout
J. EDGAR LIGHT HOVER TANK (LIGHT PPC)
EnergyMissile
Front: 31 front
Right: 20 front
Left: 20 front
Turret: 24 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| MslSRM 2 IOS | T ×2 | 2 | |
| electronicsTargeting ComputerIS | B |
Systems & Manufacturers
(Light PPC)
J. Edgar Light Hover Tank
PV27
TP: CVSZ: 1TMM: 0MV: 22"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
1
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
4 eras · 5 factions
J. Edgar Light Hover Tank variants (11)
J. Edgar Light Hover Tank Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2722 Battle value 544 Point value 23(Flamer) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2793 Battle value 459 Point value 23(MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/1/-) Introduced 2794 Battle value 482 Point value 24(ICE) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2854 Battle value 433 Point value 20(Cell) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, SRCH, TUR(1/0*/-) Introduced 2998 Battle value 398 Point value 20(Kurita) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, SRCH, TUR(2/2/-) Introduced 3053 Battle value 696 Point value 35(TAG) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/0*) Introduced 3070 Battle value 532 Point value 20
(Light PPC) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(1/1/1) Introduced 3085 Battle value 626 Point value 27
(Chemical) Role Scout Tech base Mixed Rules Standard Alpha Strike abilities FC, SRCH, TUR(2/2/-) Introduced 3088 Battle value 570 Point value 32(X-Pulse) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3144 Battle value 621 Point value 32