J. Edgar Light Hover Tank (Flamer)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2793 Early Succession War
- Rules
- Introductory
- Cost
- 684.3K C-bills
- Move
- Armor
- 104 pts
Flamer (Vehicle) ×2Medium Laser
Battle Value
459by skill
Point Value
23

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(Flamer)
J. Edgar Light Hover Tank
PV23
TP: CVSZ: 1TMM: 0MV: 22"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
10 eras · 29 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,060 |
| G1 | 2 | 927 |
| G2 | 3 | 771 |
| G3 | 4 | 606 |
| G4 | 5 | 459 |
| G5 | 6 | 395 |
| G6 | 7 | 353 |
| G7 | 8 | 312 |
| G8 | 8 | 294 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The J. Edgar Light Hover Tank (Flamer) is a 25-ton hover combat vehicle built for scouting, cruising at 119 km/h and reaching a top speed of 184. Where the base model carries a pair of SRM 2 launchers in its turret, this variant replaces them with a pair of Flamer (Vehicle) weapons, keeping the Medium Laser in the turret as well. The swap trades the base model's short-range missile punch for close-in incendiary fire, with armor and speed unchanged. It is fielded as a field refit rather than built at a dedicated factory.
Armor & loadout
J. EDGAR LIGHT HOVER TANK (FLAMER)
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| Enr | T ×2 | 2 | 2 t ammo in B |
Systems & manufacturers
J. Edgar Light Hover Tank variants (11)
J. Edgar Light Hover Tank Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2722 Battle value 544 Point value 23
(Flamer) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 2793 Battle value 459 Point value 23
(MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/1/-) Introduced 2794 Battle value 482 Point value 24(ICE) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2854 Battle value 433 Point value 20(Cell) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities FC, SRCH, TUR(1/0*/-) Introduced 2998 Battle value 398 Point value 20(Kurita) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1, SRCH, TUR(2/2/-) Introduced 3053 Battle value 696 Point value 35(TAG) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TAG, TUR(1/1/-, TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/0*) Introduced 3070 Battle value 532 Point value 20(Light PPC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(1/1/1) Introduced 3085 Battle value 626 Point value 27(Chemical) Role Scout Tech base Mixed Rules Standard Alpha Strike abilities FC, SRCH, TUR(2/2/-) Introduced 3088 Battle value 570 Point value 32(X-Pulse) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3144 Battle value 621 Point value 32