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J. Edgar Light Hover Tank (Flamer)

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Tech
Inner Sphere
Mass
25t
Role
Scout
Rules
Introductory
Cost
684.3K C-bills
Move
Armor
104 pts

Flamer (Vehicle) ×2Medium Laser

J. Edgar Light Hover Tank (Flamer) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15

Availability by era

10 eras · 29 factions

GunPilotAdj BV
G011,060
G12927
G23771
G34606
G45459
G56395
G67353
G78312
G88294

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The J. Edgar Light Hover Tank (Flamer) is a 25-ton hover combat vehicle built for scouting, cruising at 119 km/h and reaching a top speed of 184. Where the base model carries a pair of SRM 2 launchers in its turret, this variant replaces them with a pair of Flamer (Vehicle) weapons, keeping the Medium Laser in the turret as well. The swap trades the base model's short-range missile punch for close-in incendiary fire, with armor and speed unchanged. It is fielded as a field refit rather than built at a dedicated factory.

Armor & loadout

J. EDGAR LIGHT HOVER TANK (FLAMER)
Energy
Weapon / EquipmentLocQtyAmmo
EnrT1
EnrT ×222 t ammo in B

J. Edgar Light Hover Tank variants (11)

J. Edgar Light Hover Tank Introduced 2722 Battle value 544 Point value 23
(Flamer) current variant Introduced 2793 Battle value 459 Point value 23
(MG) Introduced 2794 Battle value 482 Point value 24(ICE) Introduced 2854 Battle value 433 Point value 20(Cell) Introduced 2998 Battle value 398 Point value 20(Kurita) Introduced 3053 Battle value 696 Point value 35(TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Introduced 3070 Battle value 532 Point value 20(Light PPC) Introduced 3085 Battle value 626 Point value 27(Chemical) Introduced 3088 Battle value 570 Point value 32(X-Pulse) Introduced 3144 Battle value 621 Point value 32
All 11 J. Edgar Light Hover Tank variants