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J. Edgar Light Hover Tank (Cell)

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Tech
Inner Sphere
Mass
25t
Role
Scout
Rules
Experimental
Cost
563.9K C-bills
Move
Armor
104 pts

Machine Gun ×2Rifle (Cannon, Light)

J. Edgar Light Hover Tank (Cell) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12

Availability by era

1 era · 1 faction

GunPilotAdj BV
G01919
G12804
G23669
G34525
G45398
G56342
G67306
G78271
G88255

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The J. Edgar (Cell) is a 25-ton hover combat vehicle that scouts at close range. Its turret swaps the original's medium laser and two SRM 2s for a light rifle cannon and two machine guns, and a Fuel Cell engine replaces the original's fusion plant. It cruises at 119 km/h with a top speed of 184 behind standard armor. Scarborough Manufacturers refits the type at Al Na'ir.

Armor & loadout

J. EDGAR LIGHT HOVER TANK (CELL)
Ballistic
Weapon / EquipmentLocQtyAmmo
BalRifle (Cannon, Light)T11 t ammo in B
BalT ×220.5 t ammo in B

J. Edgar Light Hover Tank variants (11)

J. Edgar Light Hover Tank Introduced 2722 Battle value 544 Point value 23(Flamer) Introduced 2793 Battle value 459 Point value 23(MG) Introduced 2794 Battle value 482 Point value 24(ICE) Introduced 2854 Battle value 433 Point value 20
(Cell) current variant Introduced 2998 Battle value 398 Point value 20
(Kurita) Introduced 3053 Battle value 696 Point value 35(TAG) Introduced 3053 Battle value 564 Point value 30(LAC) Introduced 3070 Battle value 532 Point value 20(Light PPC) Introduced 3085 Battle value 626 Point value 27(Chemical) Introduced 3088 Battle value 570 Point value 32(X-Pulse) Introduced 3144 Battle value 621 Point value 32
All 11 J. Edgar Light Hover Tank variants