Hellhound (Conjurer) (Helmer)
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Intro
- Early Succession War
Technical Readout: PC7
Compare this unitBV and PV not published
Alpha Strike
No Alpha Strike data published for this unit
Availability by era
1 era · 2 factions
Hellhound (Conjurer) variants (9)
Hellhound (Conjurer) Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 1,813 Point value 357 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2836 Battle value 1,845 Point value 362 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,097 Point value 516 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, IF1 Introduced 3063 Battle value 2,223 Point value 423 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3064 Battle value 1,764 Point value 354 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,164 Point value 415 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3067 Battle value 1,722 Point value 388 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 3142 Battle value 2,197 Point value 38
(Helmer) current variant Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —
