Hellhound (Conjurer)
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 2829 Early Succession War
- Rules
- Standard
- Cost
- 5.32M C-bills
- Move
- Armor
- 163 pts
ER Medium Laser ×2Large Pulse LaserStreak SRM 2 ×2
Battle Value
1,813by skill
Point Value
35
View on Sarna
Technical Readout: RGv1 · Record Sheets: RSFP:Wave 2
Compare this unitHellhound (Conjurer)
PV35
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
10 eras · 24 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,188 |
| G1 | 2 | 3,662 |
| G2 | 3 | 3,046 |
| G3 | 4 | 2,393 |
| G4 | 5 | 1,813 |
| G5 | 6 | 1,559 |
| G6 | 7 | 1,396 |
| G7 | 8 | 1,233 |
| G8 | 8 | 1,160 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hellhound (Conjurer) is a 50-ton skirmisher that cruises at 65 km/h and tops out near 97, with a jump range of 180 metres. A large pulse laser sits in the right arm, backed by twin Streak SRM 2 launchers in the left torso and a pair of ER medium lasers in the right torso. Its endo steel structure and ferro-fibrous armor sit on a 300 fusion engine, cooled by ten double heat sinks. Coyote Industrial builds it at the Ironhold Delta Complex, among other sites.
Armor & loadout
Mech rightFrontMech left
HELLHOUND (CONJURER)
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 | 2 | |
| MslStreak SRM 2 | LT ×2 | 2 | 50 rds · 1 t |
| Enr | RA | 1 |
Systems & manufacturers
Hellhound (Conjurer) variants (9)
Hellhound (Conjurer) current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 1,813 Point value 35
7 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2836 Battle value 1,845 Point value 36(Helmer) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced 2863 Battle value — Point value —2 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,097 Point value 516 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, IF1 Introduced 3063 Battle value 2,223 Point value 423 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3064 Battle value 1,764 Point value 354 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,164 Point value 415 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3067 Battle value 1,722 Point value 388 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 3142 Battle value 2,197 Point value 38