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Hellhound (Conjurer)

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Tech
Clan
Mass
50t
Rules
Standard
Cost
5.32M C-bills
Move
Armor
163 pts

ER Medium Laser ×2Large Pulse LaserStreak SRM 2 ×2

Technical Readout: RGv1 · Record Sheets: RSFP:Wave 2

Compare this unit
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19

Availability by era

10 eras · 24 factions

GunPilotAdj BV
G014,188
G123,662
G233,046
G342,393
G451,813
G561,559
G671,396
G781,233
G881,160

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hellhound (Conjurer) is a 50-ton skirmisher that cruises at 65 km/h and tops out near 97, with a jump range of 180 metres. A large pulse laser sits in the right arm, backed by twin Streak SRM 2 launchers in the left torso and a pair of ER medium lasers in the right torso. Its endo steel structure and ferro-fibrous armor sit on a 300 fusion engine, cooled by ten double heat sinks. Coyote Industrial builds it at the Ironhold Delta Complex, among other sites.

Armor & loadout

Mech rightFrontMech left
HELLHOUND (CONJURER)
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT ×22
MslStreak SRM 2LT ×2250 rds · 1 t
EnrRA1