Hellhound (Conjurer)
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 2829 Early Succession War
- Rules
- Standard
- Cost
- 5.32M C-bills
- Move
- Armor
- 163 pts
ER Medium Laser ×2Large Pulse LaserStreak SRM 2 ×2
Technical Readout: RGv1 · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
1,813by skill
Point Value
35
Recognition Notes
The Hellhound (Conjurer) is a 50-ton skirmisher that cruises at 65 km/h and tops out near 97, with a jump range of 180 metres. A large pulse laser sits in the right arm, backed by twin Streak SRM 2 launchers in the left torso and a pair of ER medium lasers in the right torso. Its endo steel structure and ferro-fibrous armor sit on a 300 fusion engine, cooled by ten double heat sinks. Coyote Industrial builds it at the Ironhold Delta Complex, among other sites.
Armor & Loadout
HELLHOUND (CONJURER)
EnergyMissile
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 19 front, 5 rear
Left Torso: 19 front, 5 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 | 2 | |
| MslStreak SRM 2 | LT ×2 | 2 | 50 rds · 1 t |
| Enr | RA | 1 |
Systems & Manufacturers
Hellhound (Conjurer)
PV35
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
10 eras · 18 factions
Hellhound (Conjurer) variants (9)
Hellhound (Conjurer) current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 1,813 Point value 35
7 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2836 Battle value 1,845 Point value 362 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,097 Point value 516 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, IF1 Introduced 3063 Battle value 2,223 Point value 423 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3064 Battle value 1,764 Point value 354 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,164 Point value 415 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3067 Battle value 1,722 Point value 388 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 3142 Battle value 2,197 Point value 38(Helmer) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —