Hellhound (Conjurer) 8
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3142 Dark Age
- Rules
- Standard
- Cost
- 9.85M C-bills
- Move
- Armor
- 163 pts
Medium Pulse Laser ×2Rotary AC/5Streak SRM 6
Technical Readout: RGv1 · Record Sheets: RG05
Compare this unit
Availability by era
2 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,075 |
| G1 | 2 | 4,438 |
| G2 | 3 | 3,691 |
| G3 | 4 | 2,900 |
| G4 | 5 | 2,197 |
| G5 | 6 | 1,889 |
| G6 | 7 | 1,692 |
| G7 | 8 | 1,494 |
| G8 | 8 | 1,406 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hellhound (Conjurer) 8 is a 50-ton skirmisher, a mixed-tech rebuild of the 2829 original that trades the Large Pulse Laser in the right arm for a Rotary AC/5, an ammunition-fed weapon lacking on the base design. The Streak SRM 6 in the left torso replaces the smaller Streak SRM 2, and a Medium Pulse Laser in the right torso stands in for the ER Medium Laser. A lighter 250 Inner Sphere XL fusion engine drops cruising speed from 65 to 54 km/h and top speed from 97 to 86, and jump range falls from 180 to 150 metres. Clan ferro-fibrous armor and Clan endo steel structure carry over from the original's construction, and Kallon Weapon Industries builds this configuration at Thermopolis.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 | 2 | |
| MslStreak SRM 6 | LT | 1 | 15 rds · 1 t |
| Bal | RA | 1 | 80 rds · 4 t in RT |
| mobilityMASCClan | RT |