Hellhound (Conjurer) 5
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 5.61M C-bills
- Move
- Armor
- 163 pts
ER Medium Laser ×2ATM 6 ×2
Technical Readout: TR:3055U · Record Sheets: RS:3055Uu
Compare this unitBattle Value
1,722by skill
Point Value
38
Recognition Notes
The Hellhound (Conjurer) 5 is a 50-ton skirmisher, a 3067 reworking of the 2829 original that trades reach weapons for missile firepower. Where the base model carries a Large Pulse Laser in the right arm and twin Streak SRM 2 racks in the left torso, this variant fields an ATM 6 in each arm, leaving the missile bay in the left torso empty. The pair of ER Medium Lasers in the right torso carries over from the original. Cruising speed holds at 65 km/h with a top speed of 97, and the jump range remains 180 metres. Irece Alpha builds the type at its Irece plant.
Armor & Loadout
HELLHOUND (CONJURER) 5
EnergyMissile
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 19 front, 5 rear
Left Torso: 19 front, 5 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 | 2 | |
| Msl | RA · LA | 2 | 20 rds · 2 t |
Systems & Manufacturers
5
Hellhound (Conjurer)
PV38
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Skirmisher
Damage
S (+0)
5
M (+2)
4
L (+4)
1
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
5 eras · 2 factions
Hellhound (Conjurer) variants (9)
Hellhound (Conjurer) Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 1,813 Point value 357 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2836 Battle value 1,845 Point value 362 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,097 Point value 516 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, IF1 Introduced 3063 Battle value 2,223 Point value 423 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3064 Battle value 1,764 Point value 354 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,164 Point value 41
5 current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3067 Battle value 1,722 Point value 38
8 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 3142 Battle value 2,197 Point value 38(Helmer) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —