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Hellhound (Conjurer) 3

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Tech
Clan
Mass
50t
Rules
Standard
Cost
5.27M C-bills
Move
Armor
163 pts

Heavy Medium Laser ×2ER Large Laser

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19

Availability by era

5 eras · 1 faction

GunPilotAdj BV
G014,075
G123,563
G232,964
G342,328
G451,764
G561,517
G671,358
G781,200
G881,129

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hellhound (Conjurer) 3 is a 50-ton skirmisher, a 3064 rework of the 2829 original that trades its Large Pulse Laser and paired Streak SRM 2 racks for a Heavy Medium Laser in each arm and an ER Large Laser in the right torso, with the twin ER Medium Lasers dropped entirely. A targeting computer sits in the right torso alongside the ER Large Laser. Heat-sink count climbs from 10 to 13 double sinks, while cruising speed, top speed, jump range, and the ferro-fibrous armor all carry over from the 2829 machine. Irece Alpha builds this variant at Irece.

Armor & loadout

Mech rightFrontMech left
HELLHOUND (CONJURER) 3
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT1
EnrRA · LA2
electronicsTargeting ComputerClanRT