Hellhound (Conjurer) 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
- Cost
- 5.27M C-bills
- Move
- Armor
- 163 pts
Heavy Medium Laser ×2ER Large Laser
Technical Readout: TR:3055U · Record Sheets: RS:3055Uu
Compare this unitBattle Value
1,764by skill
Point Value
35
Recognition Notes
The Hellhound (Conjurer) 3 is a 50-ton skirmisher, a 3064 rework of the 2829 original that trades its Large Pulse Laser and paired Streak SRM 2 racks for a Heavy Medium Laser in each arm and an ER Large Laser in the right torso, with the twin ER Medium Lasers dropped entirely. A targeting computer sits in the right torso alongside the ER Large Laser. Heat-sink count climbs from 10 to 13 double sinks, while cruising speed, top speed, jump range, and the ferro-fibrous armor all carry over from the 2829 machine. Irece Alpha builds this variant at Irece.
Armor & Loadout
HELLHOUND (CONJURER) 3
Energy
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 19 front, 5 rear
Left Torso: 19 front, 5 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Enr | RA · LA | 2 | |
| electronicsTargeting ComputerClan | RT |
Systems & Manufacturers
3
Hellhound (Conjurer)
PV35
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
5 eras · 1 faction
Hellhound (Conjurer) variants (9)
Hellhound (Conjurer) Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 1,813 Point value 357 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2836 Battle value 1,845 Point value 362 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,097 Point value 516 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, IF1 Introduced 3063 Battle value 2,223 Point value 42
3 current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3064 Battle value 1,764 Point value 35
4 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,164 Point value 415 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3067 Battle value 1,722 Point value 388 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 3142 Battle value 2,197 Point value 38(Helmer) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced — Battle value — Point value —