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Hellhound (Conjurer) 4

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Tech
Clan
Mass
50t
Rules
Standard
Cost
10.47M C-bills
Move
Armor
163 pts

Heavy Medium Laser ×4Medium Pulse LaserLight Machine Gun ×2Streak SRM 6 ×2

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25

Availability by era

6 eras · 4 factions

GunPilotAdj BV
G014,999
G124,371
G233,636
G342,856
G452,164
G561,861
G671,666
G781,472
G881,385

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hellhound (Conjurer) 4 is a 50-ton design that trades the original's reach for close-in firepower, swapping its 300 fusion engine for a 300 XL fusion engine of the same output. Where the base Hellhound carries a Large Pulse Laser in the right arm, this configuration mounts a Heavy Medium Laser in each arm and adds a Medium Pulse Laser to the right arm as well. The Streak SRM 2 in the left torso is replaced by a Light Machine Gun, while the right torso's ER Medium Laser gives way to a Streak SRM 6. Heat-sink count rises from 10 to 14, all double, and the machine keeps the same ferro-fibrous armor, endo steel structure, and 65 km/h cruising speed, 97 km/h top speed, with a 180-metre jump capability. It is built by Irece Alpha at Irece.

Armor & loadout

Mech rightFrontMech left
HELLHOUND (CONJURER) 4
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 6RT ×2215 rds · 1 t
BalLT ×22200 rds · 1 t
EnrRA ×2 · LA ×24
EnrRA1
electronicsTargeting ComputerClanLT