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Elemental III Battle Armor [MicroPL] (Sqd6)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA Micro Pulse LaserAdvanced SRM 2 OS

SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12

Availability by era

No recorded availability.

GunPilotAdj BV
G011,289
G121,127
G23937
G34737
G45558
G56480
G67430
G78379
G88357

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA Micro Pulse LaserRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants