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Elemental III Battle Armor [Flamer] (Sqd5)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA FlamerAdvanced SRM 2 OS

SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13

Availability by era

4 eras · 14 factions

GunPilotAdj BV
G01825
G12721
G23600
G34471
G45357
G56307
G67275
G78243
G88228

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA FlamerRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants