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Elemental III Battle Armor [Flamer] (Sqd6)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA FlamerAdvanced SRM 2 OS

SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13

Availability by era

No recorded availability.

GunPilotAdj BV
G011,060
G12927
G23771
G34606
G45459
G56395
G67353
G78312
G88294

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA FlamerRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants