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Elemental III Battle Armor [AP Gauss] (Sqd5)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA AP Gauss RifleAdvanced SRM 2 OS

SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15

Availability by era

4 eras · 14 factions

GunPilotAdj BV
G011,229
G121,075
G23894
G34702
G45532
G56458
G67410
G78362
G88340

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

BallisticMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
BalBA AP Gauss RifleRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants