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Elemental III Battle Armor [AP Gauss] (Sqd6)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA AP Gauss RifleAdvanced SRM 2 OS

SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15

Availability by era

No recorded availability.

GunPilotAdj BV
G011,580
G121,382
G231,149
G34903
G45684
G56588
G67527
G78465
G88438

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

BallisticMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
BalBA AP Gauss RifleRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants