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Elemental III Battle Armor [MicroPL] (Sqd5)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA Micro Pulse LaserAdvanced SRM 2 OS

SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12

Availability by era

4 eras · 14 factions

GunPilotAdj BV
G011,003
G12877
G23729
G34573
G45434
G56373
G67334
G78295
G88278

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA Micro Pulse LaserRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants