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Elemental III Battle Armor [MicroPL] (Sqd4)

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Tech
Clan
Mass
1t
Intro
3091 Early Republic
Rules
Standard
Move

BA Micro Pulse LaserAdvanced SRM 2 OS

SkillPVSkill 0 28Skill 1 25Skill 2 22Skill 3 19Skill 4 16Skill 5 14Skill 6 12Skill 7 10Skill 8 8

Availability by era

No recorded availability.

GunPilotAdj BV
G01746
G12652
G23543
G34426
G45323
G56278
G67249
G78220
G88207

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyMissile
10 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA Micro Pulse LaserRA1
MslAdvanced SRM 2 OSBD1
otherBA AP MountLA
otherInfantry Assault RifleLA
otherBA Battle ClawLA

Elemental III Battle Armor variants (9)

All 9 Elemental III Battle Armor variants