Drillson Heavy Hover Tank (SRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3028 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 2.43M C-bills
- Move
- Armor
- 104 pts
Large LaserMachine Gun ×2SRM 2 ×6
Battle Value
926by skill
Point Value
27

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(SRM)
Drillson Heavy Hover Tank
PV27
TP: CVSZ: 2TMM: 0MV: 18"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
8 eras · 33 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,139 |
| G1 | 2 | 1,871 |
| G2 | 3 | 1,556 |
| G3 | 4 | 1,222 |
| G4 | 5 | 926 |
| G5 | 6 | 796 |
| G6 | 7 | 713 |
| G7 | 8 | 630 |
| G8 | 8 | 593 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
DRILLSON HEAVY HOVER TANK (SRM)
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F ×4 | 4 | 3 t ammo in B |
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| Enr | T | 1 | |
| MslSRM 2 | T ×2 | 2 |
Systems & manufacturers
Drillson Heavy Hover Tank variants (8)
Drillson Heavy Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/2/-) Introduced 3025 Battle value 949 Point value 28
(SRM) current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, SRM1/1, TUR(2/2/-) Introduced 3028 Battle value 926 Point value 27
(ERLL) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/1/1) Introduced 3039 Battle value 960 Point value 29(Streak) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3053 Battle value 899 Point value 34(Sealed) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities CT0.5, IF0*, SEAL, SRCH, TUR(2/2/2, IF0*) Introduced 3076 Battle value 870 Point value 32(MML) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(2/2/-) Introduced 3087 Battle value 910 Point value 37C Role Striker Tech base Clan Rules Advanced Alpha Strike abilities CASE, IF1, SRCH, TUR(3/3/-) Introduced 3136 Battle value 1,295 Point value 42C 2 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/2/2) Introduced 3138 Battle value 1,516 Point value 37