Drillson Heavy Hover Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3025 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 2.5M C-bills
- Move
- Armor
- 104 pts
Large LaserMachine Gun ×2SRM 2 ×2LRM 10
Battle Value
949by skill
Point Value
28

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unitDrillson Heavy Hover Tank
PV28
TP: CVSZ: 2TMM: 0MV: 18"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
8 eras · 33 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,192 |
| G1 | 2 | 1,917 |
| G2 | 3 | 1,594 |
| G3 | 4 | 1,253 |
| G4 | 5 | 949 |
| G5 | 6 | 816 |
| G6 | 7 | 731 |
| G7 | 8 | 645 |
| G8 | 8 | 607 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Drillson Heavy Hover Tank is a 50-ton hover combat vehicle built as a striker, cruising at 97 km/h and topping out near 151, quick going for a hull of its size. An LRM 10 sits front alongside a pair of Machine Guns, while the turret carries a Large Laser and two SRM 2 launchers. The crew works behind standard armor plate, with a fusion engine driving the fans. Cyclops, Incorporated builds the type at New Earth, with production also at Skye.
Armor & loadout
DRILLSON HEAVY HOVER TANK
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| MslSRM 2 | T ×2 | 2 | 1 t ammo in B |
| Enr | T | 1 |
Systems & manufacturers
Drillson Heavy Hover Tank variants (8)
Drillson Heavy Hover Tank current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, SRCH, TUR(2/2/-) Introduced 3025 Battle value 949 Point value 28
(SRM) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, SRM1/1, TUR(2/2/-) Introduced 3028 Battle value 926 Point value 27(ERLL) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/1/1) Introduced 3039 Battle value 960 Point value 29(Streak) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3053 Battle value 899 Point value 34(Sealed) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities CT0.5, IF0*, SEAL, SRCH, TUR(2/2/2, IF0*) Introduced 3076 Battle value 870 Point value 32(MML) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(2/2/-) Introduced 3087 Battle value 910 Point value 37C Role Striker Tech base Clan Rules Advanced Alpha Strike abilities CASE, IF1, SRCH, TUR(3/3/-) Introduced 3136 Battle value 1,295 Point value 42C 2 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/2/2) Introduced 3138 Battle value 1,516 Point value 37