Crusader CRD-9S
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Sniper
- Intro
- 3086 Early Republic
- Rules
- Standard
- Move
- Armor
- 176 pts
ER Medium Laser ×2Improved Heavy Gauss RifleLRM 10 ×2
Technical Readout: Shrap05 · Record Sheets: ShrapRS
Compare this unitBattle Value
1,642by skill
Point Value
38
Recognition Notes
The CRD-9S is a 65-ton sniper that fights at long range, cruising at 43 km/h and topping out near 65. Its firepower centers on an Improved Heavy Gauss Rifle in the center torso, backed by twin LRM 10 racks and a pair of ER medium lasers spread across both arms. CASE lines the right torso, and the endo steel frame is protected by standard armor and cooled by 10 double heat sinks. The type is built as a rugged, field-serviceable frame, easily serviced in the field, and TharHes Industries produces it at Tharkad.
Armor & Loadout
CRUSADER CRD-9S
EnergyBallisticMissile
Head: 9 front
Center Torso: 25 front, 8 rear
Right Torso: 19 front, 6 rear
Left Torso: 19 front, 6 rear
Right Arm: 17 front
Left Arm: 17 front
Right Leg: 25 front
Left Leg: 25 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalImproved Heavy Gauss Rifle | CT | 1 | 12 rds · 3 t in RT |
| Msl | RA · LA | 2 | 24 rds · 2 t in RT |
| Enr | RA · LA | 2 |
CASE: Right Torso
Systems & Manufacturers
CRD-9S
Crusader
PV38
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
4
M (+2)
5
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
4 eras · 3 factions
Crusader variants (30)
CRD-1R Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2596 Battle value — Point value —CRD-2R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2649 Battle value 1,533 Point value 37CRD-3R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2752 Battle value 1,317 Point value 32CRD-3L Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2753 Battle value 1,297 Point value 34CRD-3D Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2756 Battle value 1,338 Point value 34CRD-3K Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRM1/1 Introduced 2765 Battle value 1,290 Point value 34CRD-3R (Crael) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities MEL, SRM1/1 Introduced 3040 Battle value 1,204 Point value 29CRD-4D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-4K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,268 Point value 33CRD-4L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1 Introduced 3049 Battle value 1,408 Point value 35CRD-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, SRM1/1 Introduced 3049 Battle value 1,446 Point value 34CRD-6T Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3053 Battle value 1,890 Point value 49CRD-4BR Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3054 Battle value 1,407 Point value 37CRD-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1, LRM1/1/1, SRM1/1 Introduced 3054 Battle value 1,498 Point value 39CRD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3063 Battle value 1,463 Point value 36CRD-8S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3066 Battle value 1,698 Point value 34CRD-7L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3067 Battle value 1,749 Point value 42CRD-7W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3071 Battle value 1,221 Point value 40CRD-6M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, JMPS1, MHQ1 Introduced 3074 Battle value 1,373 Point value 41CRD-8L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/1/-, IF1 Introduced 3083 Battle value 1,701 Point value 38
CRD-9S current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3086 Battle value 1,642 Point value 38
CRD-7M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3087 Battle value 1,502 Point value 38CRD-7M2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3088 Battle value 1,434 Point value 37CRD-8R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF2 Introduced 3096 Battle value 1,600 Point value 40CRD-9BR Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, MEL, TSM Introduced 3125 Battle value 1,653 Point value 40CRD-9R Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, LRM1/1/1, SRM1/1 Introduced 3130 Battle value 1,612 Point value 37CRD-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1, REL Introduced 3141 Battle value 1,681 Point value 44CRD-10S Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3147 Battle value 2,264 Point value 55CRD-3R (Bear) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM3/3/- Introduced — Battle value — Point value 35