Crusader CRD-4K
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 3049 Clan Invasion
- Rules
- Standard
- Cost
- 5.5M C-bills
- Move
- Armor
- 192 pts
Medium Pulse Laser ×2LRM 10 ×2SRM 6 ×2
Technical Readout: RGv1 · Record Sheets: RG17
Compare this unit
Availability by era
5 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,929 |
| G1 | 2 | 2,561 |
| G2 | 3 | 2,130 |
| G3 | 4 | 1,674 |
| G4 | 5 | 1,268 |
| G5 | 6 | 1,090 |
| G6 | 7 | 976 |
| G7 | 8 | 862 |
| G8 | 8 | 812 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Crusader CRD-4K is a 65-ton missile boat that fights at long range, cruising at 43 km/h and topping out near 65. Paired LRM 10 racks fill both arms, each backed by a Medium Pulse Laser mounted alongside it, while an SRM 6 sits in each leg for closer work the design otherwise leaves alone. Standard armor and a 260 fusion engine round out a rugged, field-serviceable frame built for easy upkeep in the field. It carries fourteen single heat sinks, and being a field refit, it is assembled at various sites rather than a single dedicated works.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 24 rds · 2 t in RT, LT |
| Enr | RA · LA | 2 | |
| MslSRM 6 | RL · LL | 2 | 15 rds · 1 t in CT |