Crusader CRD-1R
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Intro
- 2596 Star League
- Rules
- Standard
BV and PV not published
Alpha Strike
No Alpha Strike data published for this unit
Availability by era
2 eras · 4 factions
Crusader variants (30)
CRD-1R current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2596 Battle value — Point value —
CRD-2R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2649 Battle value 1,533 Point value 37CRD-3R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2752 Battle value 1,317 Point value 32CRD-3L Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2753 Battle value 1,297 Point value 34CRD-3D Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2756 Battle value 1,338 Point value 34CRD-3K Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRM1/1 Introduced 2765 Battle value 1,290 Point value 34CRD-3R (Crael) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities MEL, SRM1/1 Introduced 3040 Battle value 1,204 Point value 29CRD-4D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-4K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,268 Point value 33CRD-4L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1 Introduced 3049 Battle value 1,408 Point value 35CRD-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, SRM1/1 Introduced 3049 Battle value 1,446 Point value 34CRD-6T Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3053 Battle value 1,890 Point value 49CRD-4BR Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3054 Battle value 1,407 Point value 37CRD-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1, LRM1/1/1, SRM1/1 Introduced 3054 Battle value 1,498 Point value 39CRD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3063 Battle value 1,463 Point value 36CRD-8S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3066 Battle value 1,698 Point value 34CRD-7L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3067 Battle value 1,749 Point value 42CRD-7W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3071 Battle value 1,221 Point value 40CRD-6M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, JMPS1, MHQ1 Introduced 3074 Battle value 1,373 Point value 41CRD-8L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/1/-, IF1 Introduced 3083 Battle value 1,701 Point value 38CRD-9S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3086 Battle value 1,642 Point value 38CRD-7M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3087 Battle value 1,502 Point value 38CRD-7M2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3088 Battle value 1,434 Point value 37CRD-8R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF2 Introduced 3096 Battle value 1,600 Point value 40CRD-9BR Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, MEL, TSM Introduced 3125 Battle value 1,653 Point value 40CRD-9R Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, LRM1/1/1, SRM1/1 Introduced 3130 Battle value 1,612 Point value 37CRD-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1, REL Introduced 3141 Battle value 1,681 Point value 44CRD-10S Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3147 Battle value 2,264 Point value 55CRD-3R (Bear) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM3/3/- Introduced — Battle value — Point value 35