Crusader CRD-10S
- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 3147 Dark Age
- Rules
- Standard
- Move
- Armor
- 192 pts
ER Medium Pulse Laser ×2Heavy Machine Gun ×2LRM 15 ×2Streak SRM 6 ×2
Technical Readout: Shrap05 · Record Sheets: ShrapRS
Compare this unitBattle Value
2,264by skill
Point Value
55
Recognition Notes
The Crusader CRD-10S is a 65-ton heavy built around a missile-heavy loadout, cruising at 54 km/h and reaching 86 km/h on its 325 XL fusion engine. Each arm carries an LRM 15, an ER medium pulse laser, and a heavy machine gun, with an Artemis IV fire-control system feeding the LRM 15 in that arm, while a Streak SRM 6 sits in each leg. The frame is described as rugged and field-serviceable, built for easy upkeep in the field. TharHes Industries builds the CRD-10S at its Tharkad works.
Armor & Loadout
CRUSADER CRD-10S
EnergyBallisticMissile
Head: 9 front
Center Torso: 30 front, 9 rear
Right Torso: 21 front, 6 rear
Left Torso: 21 front, 6 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 27 front
Left Leg: 27 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 32 rds · 4 t in RT, LT |
| Enr | RA · LA | 2 | |
| Bal | RA · LA | 2 | 50 rds · 0.5 t in RT |
| MslStreak SRM 6 | RL · LL | 2 | 30 rds · 2 t in RT, LT |
| electronicsArtemis IV FCSClan | RA · LA |
Systems & Manufacturers
CRD-10S
Crusader
PV55
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
7
M (+2)
7
L (+4)
3
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31
Availability by era
2 eras · 3 factions
Crusader variants (30)
CRD-1R Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2596 Battle value — Point value —CRD-2R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2649 Battle value 1,533 Point value 37CRD-3R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2752 Battle value 1,317 Point value 32CRD-3L Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2753 Battle value 1,297 Point value 34CRD-3D Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2756 Battle value 1,338 Point value 34CRD-3K Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRM1/1 Introduced 2765 Battle value 1,290 Point value 34CRD-3R (Crael) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities MEL, SRM1/1 Introduced 3040 Battle value 1,204 Point value 29CRD-4D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-4K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,268 Point value 33CRD-4L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1 Introduced 3049 Battle value 1,408 Point value 35CRD-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, SRM1/1 Introduced 3049 Battle value 1,446 Point value 34CRD-6T Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3053 Battle value 1,890 Point value 49CRD-4BR Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3054 Battle value 1,407 Point value 37CRD-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1, LRM1/1/1, SRM1/1 Introduced 3054 Battle value 1,498 Point value 39CRD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3063 Battle value 1,463 Point value 36CRD-8S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3066 Battle value 1,698 Point value 34CRD-7L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3067 Battle value 1,749 Point value 42CRD-7W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3071 Battle value 1,221 Point value 40CRD-6M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, JMPS1, MHQ1 Introduced 3074 Battle value 1,373 Point value 41CRD-8L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/1/-, IF1 Introduced 3083 Battle value 1,701 Point value 38CRD-9S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3086 Battle value 1,642 Point value 38CRD-7M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3087 Battle value 1,502 Point value 38CRD-7M2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3088 Battle value 1,434 Point value 37CRD-8R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF2 Introduced 3096 Battle value 1,600 Point value 40CRD-9BR Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, MEL, TSM Introduced 3125 Battle value 1,653 Point value 40CRD-9R Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, LRM1/1/1, SRM1/1 Introduced 3130 Battle value 1,612 Point value 37CRD-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1, REL Introduced 3141 Battle value 1,681 Point value 44
CRD-10S current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3147 Battle value 2,264 Point value 55
CRD-3R (Bear) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM3/3/- Introduced — Battle value — Point value 35