Crusader CRD-3L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 2753 Star League
- Rules
- Introductory
- Cost
- 5.72M C-bills
- Move
- Armor
- 192 pts
Medium Laser ×2Machine Gun ×2LRM 10 ×2SRM 4 ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
1,297by skill
Point Value
34
Recognition Notes
The Crusader CRD-3L is a 65-ton missile boat that fights at long range, cruising at 43 km/h and topping out near 65, with a jump capability of 120 metres. Each arm carries an LRM 10 alongside a medium laser and a machine gun, while an SRM 4 sits in each leg. Twelve single heat sinks handle the fusion plant's output, and standard armor covers the frame. The design is built rugged and field-serviceable, with an easily-serviced layout throughout. Kallon Industries produces the type at its Nanking works.
Armor & Loadout
CRUSADER CRD-3L
EnergyBallisticMissile
Head: 9 front
Center Torso: 33 front, 8 rear
Right Torso: 24 front, 6 rear
Left Torso: 24 front, 6 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 21 front
Left Leg: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 24 rds · 2 t in RT, LT |
| Enr | RA · LA | 2 | |
| Bal | RA · LA | 2 | 200 rds · 1 t in CT |
| MslSRM 4 | RL · LL | 2 | 25 rds · 1 t in CT |
Systems & Manufacturers
CRD-3L
Crusader
PV34
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 62Skill 1 55Skill 2 48Skill 3 41Skill 4 34Skill 5 31Skill 6 28Skill 7 25Skill 8 22
Availability by era
7 eras · 2 factions
Crusader variants (30)
CRD-1R Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2596 Battle value — Point value —CRD-2R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2649 Battle value 1,533 Point value 37CRD-3R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2752 Battle value 1,317 Point value 32
CRD-3L current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2753 Battle value 1,297 Point value 34
CRD-3D Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2756 Battle value 1,338 Point value 34CRD-3K Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRM1/1 Introduced 2765 Battle value 1,290 Point value 34CRD-3R (Crael) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities MEL, SRM1/1 Introduced 3040 Battle value 1,204 Point value 29CRD-4D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-4K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,268 Point value 33CRD-4L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1 Introduced 3049 Battle value 1,408 Point value 35CRD-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, SRM1/1 Introduced 3049 Battle value 1,446 Point value 34CRD-6T Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3053 Battle value 1,890 Point value 49CRD-4BR Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3054 Battle value 1,407 Point value 37CRD-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1, LRM1/1/1, SRM1/1 Introduced 3054 Battle value 1,498 Point value 39CRD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3063 Battle value 1,463 Point value 36CRD-8S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3066 Battle value 1,698 Point value 34CRD-7L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3067 Battle value 1,749 Point value 42CRD-7W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3071 Battle value 1,221 Point value 40CRD-6M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, JMPS1, MHQ1 Introduced 3074 Battle value 1,373 Point value 41CRD-8L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/1/-, IF1 Introduced 3083 Battle value 1,701 Point value 38CRD-9S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3086 Battle value 1,642 Point value 38CRD-7M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3087 Battle value 1,502 Point value 38CRD-7M2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3088 Battle value 1,434 Point value 37CRD-8R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF2 Introduced 3096 Battle value 1,600 Point value 40CRD-9BR Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, MEL, TSM Introduced 3125 Battle value 1,653 Point value 40CRD-9R Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, LRM1/1/1, SRM1/1 Introduced 3130 Battle value 1,612 Point value 37CRD-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1, REL Introduced 3141 Battle value 1,681 Point value 44CRD-10S Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3147 Battle value 2,264 Point value 55CRD-3R (Bear) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM3/3/- Introduced — Battle value — Point value 35