Crusader CRD-7M
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Brawler
- Intro
- 3087 Early Republic
- Rules
- Standard
- Move
- Armor
- 184 pts
Light PPC ×2MML 7 ×2Streak SRM 4 ×2Anti-Missile System
Technical Readout: RGv1 · Record Sheets: RG17
Compare this unitBattle Value
1,502by skill
Point Value
38
Recognition Notes
The Crusader CRD-7M is a 65-ton heavy brawler running on a 260 XL fusion engine, cruising at 43 km/h and topping out at 65, with a jump capability of 120 metres. Its legs each carry a Streak SRM 4, while both arms mount a Light PPC alongside an MML 7, each arm's launcher tied to an Artemis IV fire-control system. An Anti-Missile System sits in the head, and CASE II lines both the left and right torso. The frame is built rugged and field-serviceable, easing repairs in the field.
Armor & Loadout
CRUSADER CRD-7M
EnergyMissileSupport
Head: 9 front
Center Torso: 28 front, 7 rear
Right Torso: 23 front, 6 rear
Left Torso: 23 front, 6 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 21 front
Left Leg: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | HD | 1 | 1 t ammo in RT |
| Msl | RA · LA | 2 | 4 t ammo in RT, LT |
| Enr | RA · LA | 2 | |
| MslStreak SRM 4 | RL · LL | 2 | 25 rds · 1 t in RT |
| electronicsArtemis IV FCSIS | RA · LA |
CASE II: Right Torso · Left Torso
Systems & Manufacturers
CRD-7M
Crusader
PV38
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Brawler
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
4 eras · 10 factions
Free Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Republic of the Sphere
Crusader variants (30)
CRD-1R Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2596 Battle value — Point value —CRD-2R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2649 Battle value 1,533 Point value 37CRD-3R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2752 Battle value 1,317 Point value 32CRD-3L Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2753 Battle value 1,297 Point value 34CRD-3D Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2756 Battle value 1,338 Point value 34CRD-3K Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRM1/1 Introduced 2765 Battle value 1,290 Point value 34CRD-3R (Crael) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities MEL, SRM1/1 Introduced 3040 Battle value 1,204 Point value 29CRD-4D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-4K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,268 Point value 33CRD-4L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3049 Battle value 1,309 Point value 33CRD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, LRM1/1/1 Introduced 3049 Battle value 1,408 Point value 35CRD-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, SRM1/1 Introduced 3049 Battle value 1,446 Point value 34CRD-6T Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3053 Battle value 1,890 Point value 49CRD-4BR Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3054 Battle value 1,407 Point value 37CRD-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPW1, LRM1/1/1, SRM1/1 Introduced 3054 Battle value 1,498 Point value 39CRD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3063 Battle value 1,463 Point value 36CRD-8S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3066 Battle value 1,698 Point value 34CRD-7L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/1/2, STL Introduced 3067 Battle value 1,749 Point value 42CRD-7W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3071 Battle value 1,221 Point value 40CRD-6M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, JMPS1, MHQ1 Introduced 3074 Battle value 1,373 Point value 41CRD-8L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/1/-, IF1 Introduced 3083 Battle value 1,701 Point value 38CRD-9S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3086 Battle value 1,642 Point value 38
CRD-7M current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3087 Battle value 1,502 Point value 38
CRD-7M2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1 Introduced 3088 Battle value 1,434 Point value 37CRD-8R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF2 Introduced 3096 Battle value 1,600 Point value 40CRD-9BR Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, MEL, TSM Introduced 3125 Battle value 1,653 Point value 40CRD-9R Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, LRM1/1/1, SRM1/1 Introduced 3130 Battle value 1,612 Point value 37CRD-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASEII, IF1, REL Introduced 3141 Battle value 1,681 Point value 44CRD-10S Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3147 Battle value 2,264 Point value 55CRD-3R (Bear) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM3/3/- Introduced — Battle value — Point value 35