Champion CHP-2N
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 2810 Early Succession War
- Rules
- Introductory
- Cost
- 5.07M C-bills
- Move
- Armor
- 128 pts
Medium Laser ×2Small Laser ×2AC/10SRM 6
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
1,116by skill
Point Value
30
Recognition Notes
The CHP-2N is a 2810 field refit of the 2602 CHP-1N, a 60-ton skirmisher cruising at 54 km/h and topping out at 86. In place of the LB 10-X AC the right torso carries a standard AC/10, and the left torso's SRM 6 and paired medium lasers no longer draw on an Artemis IV fire-control system. Standard armor replaces the base model's ferro-fibrous plating, and the twin small lasers remain in the center torso. The design keeps its armless configuration, and Field Refit produces the conversion at various sites rather than a single dedicated plant.
Armor & Loadout
CHAMPION CHP-2N
EnergyBallisticMissile
Head: 9 front
Center Torso: 22 front, 9 rear
Right Torso: 16 front, 5 rear
Left Torso: 16 front, 5 rear
Right Arm: 10 front
Left Arm: 10 front
Right Leg: 13 front
Left Leg: 13 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Bal | RT | 1 | 20 rds · 2 t |
| MslSRM 6 | LT | 1 | 15 rds · 1 t |
| Enr | LT ×2 | 2 |
Systems & Manufacturers
CHP-2N
Champion
PV30
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
6 eras · 4 factions
Champion variants (9)
CHP-1N Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 2602 Battle value 1,233 Point value 34CHP-1N2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 2667 Battle value 1,233 Point value 35CHP-1Nb2 Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2737 Battle value — Point value —CHP-1Nb Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2751 Battle value 1,632 Point value 36
CHP-2N current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2810 Battle value 1,116 Point value 30
C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 2867 Battle value 2,191 Point value 40CHP-1N (Irin) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3052 Battle value — Point value —CHP-3N Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 3052 Battle value 1,400 Point value 34CHP-3P Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, INARC, MHQ2 Introduced 3061 Battle value 1,503 Point value 40