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Axman AXM-6T

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Tech
Inner Sphere
Mass
65t
Intro
3083 Early Republic
Rules
Advanced
Cost
14.89M C-bills
Move
Armor
195 pts

ER Medium Laser ×4Thunderbolt 15 ×2

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

4 eras · 2 factions

GunPilotAdj BV
G014,227
G123,697
G233,074
G342,416
G451,830
G561,574
G671,409
G781,244
G881,171

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The AXM-6T rebuilds the Axman as a missile boat, where the AXM-1N fought as a close-in skirmisher built around a hatchet and an AC/20. In place of the large pulse laser, the trio of medium lasers, and the AC/20, it fields a pair of Thunderbolt 15 launchers in the left and right torso alongside four ER medium lasers, two in each leg, and the hatchet is gone entirely. A heavier 325 XL fusion engine lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h, though the jump jets of the AXM-1N are absent. Endo steel internal structure and light ferro-fibrous armor replace the standard structure and ferro-fibrous plating of the original, and CASE now lines both the left and right torso rather than the left alone. Defiance Industries builds the type at Furillo.

Armor & loadout

Mech rightFrontMech left
AXMAN AXM-6T
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslThunderbolt 15RT · LT24 t ammo
EnrRL ×2 · LL ×24

CASE: Right Torso · Left Torso