Axman AXM-6T
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 3083 Early Republic
- Rules
- Advanced
- Cost
- 14.89M C-bills
- Move
- Armor
- 195 pts
ER Medium Laser ×4Thunderbolt 15 ×2
Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unit
Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,227 |
| G1 | 2 | 3,697 |
| G2 | 3 | 3,074 |
| G3 | 4 | 2,416 |
| G4 | 5 | 1,830 |
| G5 | 6 | 1,574 |
| G6 | 7 | 1,409 |
| G7 | 8 | 1,244 |
| G8 | 8 | 1,171 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The AXM-6T rebuilds the Axman as a missile boat, where the AXM-1N fought as a close-in skirmisher built around a hatchet and an AC/20. In place of the large pulse laser, the trio of medium lasers, and the AC/20, it fields a pair of Thunderbolt 15 launchers in the left and right torso alongside four ER medium lasers, two in each leg, and the hatchet is gone entirely. A heavier 325 XL fusion engine lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h, though the jump jets of the AXM-1N are absent. Endo steel internal structure and light ferro-fibrous armor replace the standard structure and ferro-fibrous plating of the original, and CASE now lines both the left and right torso rather than the left alone. Defiance Industries builds the type at Furillo.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslThunderbolt 15 | RT · LT | 2 | 4 t ammo |
| Enr | RL ×2 · LL ×2 | 4 |
CASE: Right Torso · Left Torso