Axman AXM-4D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Brawler
- Intro
- 3071 Jihad
- Rules
- Standard
- Cost
- 11.62M C-bills
- Move
- Armor
- 179 pts
Medium Laser ×2Light AC/5 ×4Hatchet
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unit
Availability by era
5 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,823 |
| G1 | 2 | 2,468 |
| G2 | 3 | 2,053 |
| G3 | 4 | 1,613 |
| G4 | 5 | 1,222 |
| G5 | 6 | 1,051 |
| G6 | 7 | 941 |
| G7 | 8 | 831 |
| G8 | 8 | 782 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The AXM-4D is a 65-ton brawler, a 3071 rework of the 3048 AXM-1N, cruising at 43 km/h and topping out near 65. In place of the AC/20 in the center torso and the Large Pulse Laser in the left arm, it fields four Light AC/5s split two apiece between the left torso and right torso, backed by a pair of medium lasers in the left arm; the right arm's trio of medium lasers is gone. A targeting computer sits in the left arm alongside those lasers, and the hatchet in the right arm and the CASE in the left torso carry over from the AXM-1N. The jump capability is gone, and the heat sinks drop from ten double to ten single. Johnston Industries builds the type at New Syrtis.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT ×2 · LT ×2 | 4 | 40 rds · 2 t |
| PhyHatchet | RA | 1 | |
| Enr | LA ×2 | 2 | |
| electronicsTargeting ComputerIS | LA |
CASE: Left Torso