Axman AXM-2N
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3049 Clan Invasion
- Rules
- Standard
- Cost
- 11.99M C-bills
- Move
- Armor
- 179 pts
Medium Laser ×3Large Pulse LaserLRM 15 ×2Hatchet
Technical Readout: TR:CI · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
1,458by skill
Point Value
33
Recognition Notes
The AXM-2N is a 65-ton skirmisher, a 3049 rework of the 3048 AXM-1N, cruising at 43 km/h and topping out near 65. In place of the AC/20 in the center torso it carries a pair of LRM 15 racks, one in each torso, extending its reach beyond the original's close-in punch. The Large Pulse Laser in the left arm, the Medium Laser in the right arm, and the Hatchet in the right arm carry over from the AXM-1N. Defiance Industries builds it, with production also at Johnston Industries' New Syrtis line.
Armor & Loadout
AXMAN AXM-2N
EnergyMissilePhysical
Head: 9 front
Center Torso: 28 front, 6 rear
Right Torso: 21 front, 6 rear
Left Torso: 21 front, 6 rear
Right Arm: 17 front
Left Arm: 17 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 16 rds · 2 t |
| Enr | RA ×3 | 3 | |
| PhyHatchet | RA | 1 | |
| Enr | LA | 1 |
CASE: Left Torso
Systems & Manufacturers
AXM-2N
Axman
PV33
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
7 eras · 6 factions
Axman variants (8)
AXM-1N Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, MEL Introduced 3048 Battle value 1,374 Point value 33
AXM-2N current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, MEL Introduced 3049 Battle value 1,458 Point value 33
AXM-3S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/-, MEL Introduced 3060 Battle value 1,649 Point value 32AXM-3Sr Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MEL, MHQ1 Introduced 3069 Battle value 1,734 Point value 39AXM-4D Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, MEL Introduced 3071 Battle value 1,222 Point value 32AXM-6X Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, IF2 Introduced 3074 Battle value 2,132 Point value 41AXM-6T Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, IF3 Introduced 3083 Battle value 1,830 Point value 43AXM-5N Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASEII, ECM, FLK1/1/1, MEL, TSM Introduced 3148 Battle value 2,575 Point value 39