Axman AXM-1N
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3048 Late Succession War (Renaissance)
- Rules
- Standard
- Cost
- 11.84M C-bills
- Move
- Armor
- 179 pts
Medium Laser ×3Large Pulse LaserAC/20Hatchet
Technical Readout: TR:CI · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
1,374by skill
Point Value
33
Recognition Notes
The Axman AXM-1N is a 65-ton skirmisher built around close-in violence, cruising at 43 km/h and topping out near 65, with a jump capability of 120 metres. Its right arm carries a hatchet alongside three medium lasers, and a large pulse laser sits in the left arm. An AC/20 fills the center torso, and CASE lines the left torso against its magazine. The 260 XL fusion engine and ferro-fibrous armor keep the frame light enough for its speed, and Johnston Industries builds it at New Syrtis.
Armor & Loadout
AXMAN AXM-1N
EnergyBallisticPhysical
Head: 9 front
Center Torso: 28 front, 6 rear
Right Torso: 21 front, 6 rear
Left Torso: 21 front, 6 rear
Right Arm: 17 front
Left Arm: 17 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | CT | 1 | 10 rds · 2 t in LT |
| Enr | RA ×3 | 3 | |
| PhyHatchet | RA | 1 | |
| Enr | LA | 1 |
CASE: Left Torso
Systems & Manufacturers
AXM-1N
Axman
PV33
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
0
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
7 eras · 10 factions
Axman variants (8)
AXM-1N current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, MEL Introduced 3048 Battle value 1,374 Point value 33
AXM-2N Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, MEL Introduced 3049 Battle value 1,458 Point value 33AXM-3S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/-, MEL Introduced 3060 Battle value 1,649 Point value 32AXM-3Sr Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MEL, MHQ1 Introduced 3069 Battle value 1,734 Point value 39AXM-4D Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, MEL Introduced 3071 Battle value 1,222 Point value 32AXM-6X Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, IF2 Introduced 3074 Battle value 2,132 Point value 41AXM-6T Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, IF3 Introduced 3083 Battle value 1,830 Point value 43AXM-5N Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASEII, ECM, FLK1/1/1, MEL, TSM Introduced 3148 Battle value 2,575 Point value 39