Whitworth WTH-0
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Skirmisher
- Intro
- 2754 Star League
- Rules
- Introductory
- Cost
- 2.81M C-bills
- Move
- Armor
- 128 pts
Medium Laser ×2FlamerSRM 6 ×2
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
863by skill
Point Value
24
Recognition Notes
The Whitworth WTH-0 is a 40-ton medium built to fight close in, cruising at 43 km/h and topping out near 65. Where the WTH-1S of 2610 carries a medium laser in the left arm, this variant fields a flamer in that mount, leaving the right arm's medium laser and the head-mounted medium laser as they are. The paired SRM 6 racks in the left and right torsos carry over unchanged, and the frame keeps its rugged, field-serviceable construction. Whitworth Company builds this configuration at Inarcs, rather than the Dieron line that turns out the WTH-1S.
Armor & Loadout
WHITWORTH WTH-0
EnergyMissile
Head: 9 front
Center Torso: 16 front, 7 rear
Right Torso: 12 front, 6 rear
Left Torso: 12 front, 6 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 18 front
Left Leg: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RA | 2 | |
| MslSRM 6 | RT · LT | 2 | 30 rds · 2 t |
| Enr | LA | 1 |
Systems & Manufacturers
WTH-0
Whitworth
PV24
TP: BMSZ: 2TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
1 era · 1 faction
Whitworth variants (10)
WTH-1S Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM1/1 Introduced 2610 Battle value 917 Point value 25WTH-1 Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2689 Battle value 982 Point value 25
WTH-0 current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM1/1 Introduced 2754 Battle value 863 Point value 24
WTH-2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3050 Battle value 936 Point value 25WTH-1H Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 993 Point value 25WTH-2A Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3068 Battle value 1,055 Point value 29WTH-3 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF1, JMPS1, LRM1/1/1, MHQ1 Introduced 3069 Battle value 882 Point value 27WTH-K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF1, JMPS1, MHQ1 Introduced 3070 Battle value 958 Point value 27WTH-5S Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASEII, ECM, JMPW1 Introduced 3074 Battle value 1,230 Point value 32WTH-2H Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, JMPW1 Introduced 3139 Battle value 1,148 Point value 28