Warhammer WHM-9D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Sniper
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 16.34M C-bills
- Move
- Armor
- 216 pts
ER Medium Laser ×2ER PPC ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unit
Availability by era
6 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,971 |
| G1 | 2 | 4,347 |
| G2 | 3 | 3,615 |
| G3 | 4 | 2,841 |
| G4 | 5 | 2,152 |
| G5 | 6 | 1,851 |
| G6 | 7 | 1,657 |
| G7 | 8 | 1,463 |
| G8 | 8 | 1,377 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The WHM-9D rebuilds the Warhammer as a long-range sniper, where the WHM-6R fought as a close-in brawler. Both ER PPCs stay in the arms, but the paired Medium Laser, Small Laser, and Machine Gun batteries in each torso give way to a single ER Medium Laser per side, and a targeting computer sits in the left torso alongside them. A 350 XL fusion engine and endo steel structure lift cruising speed from 43 to 54 km/h and top speed from 65 to 86, and a jump capability of 90 metres is added outright. Eighteen double heat sinks replace the original's eighteen single sinks, and the type keeps its rugged, field-serviceable frame and fixed searchlight. StarCorps Industries builds it at Crofton.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| Enr | RA · LA | 2 | |
| electronicsTargeting ComputerIS | LT |