Warhammer IIC 6
- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Sniper
- Intro
- 3071 Jihad
- Rules
- Standard
- Cost
- 9.53M C-bills
- Move
- Armor
- 230 pts
ER PPC ×2ER Small LaserHAG/30
BattleCorps · Record Sheets: RS:3085u-PP
Compare this unitBattle Value
2,661by skill
Point Value
48
Recognition Notes
The Warhammer IIC 6 is an 80-ton assault built for long-range sniping, cruising at 43 km/h and topping out near 65. Where the base Warhammer IIC brawled in close with four medium pulse lasers and an SRM 6, this variant strips that battery out entirely. A HAG/30 now sits in the right torso, and the head mount swaps its medium pulse laser for an ER Small Laser. The pair of ER PPCs in the arms matches the base loadout, though the heat-sink count drops from 20 to 15 Clan Double heat sinks. It keeps the stable firing platform and fixed searchlight of the line, and Eden Rose builds it at Dante, among other sites.
Armor & Loadout
WARHAMMER IIC 6
EnergyBallistic
Head: 9 front
Center Torso: 30 front, 15 rear
Right Torso: 24 front, 10 rear
Left Torso: 24 front, 10 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| BalHAG/30 | RT | 1 | 16 rds · 4 t |
| Enr | RA · LA | 2 |
Systems & Manufacturers
6
Warhammer IIC
PV48
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
5
M (+2)
5
L (+4)
5
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
5 eras · 4 factions
Warhammer IIC variants (13)
Warhammer IIC Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 2,570 Point value 502 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2920 Battle value 2,482 Point value 523 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3060 Battle value 2,382 Point value 494 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,386 Point value 505 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2 Introduced 3070 Battle value 2,185 Point value 47
6 current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2 Introduced 3071 Battle value 2,661 Point value 48
7 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, CT2, ECM, OVL, JMPS1 Introduced 3079 Battle value 2,915 Point value 468 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2 Introduced 3079 Battle value 2,380 Point value 459 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, ECM, IF1 Introduced 3086 Battle value 2,819 Point value 6210 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3120 Battle value 2,290 Point value 5011 Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3124 Battle value 2,021 Point value 4812 Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, ECM, FR Introduced 3130 Battle value 2,680 Point value 5313 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2 Introduced 3150 Battle value 2,715 Point value 51