Warhammer IIC 11
- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Juggernaut
- Intro
- 3124 Late Republic
- Rules
- Standard
- Cost
- 9.01M C-bills
- Move
- Armor
- 232 pts
Heavy Large Laser ×2ER Medium LaserStreak SRM 6 ×2
Battle Value
2,021by skill
Point Value
48
Recognition Notes
The Warhammer IIC 11 is an 80-ton juggernaut, a 3124 rebuild of the 2829 Warhammer IIC brawler original. In place of the twin ER PPCs it carries a Heavy Large Laser in each arm, and Streak SRM 6 launchers now sit in the left and right torsos, replacing the Medium Pulse Lasers and the right torso's SRM 6. An ER Medium Laser stands in the head where the base model carried a Medium Pulse Laser. Standard armor plating replaces the ferro-fibrous of the original, and the heat-sink count rises from 20 to 24 double. It carries a fixed searchlight and stands as a stable firing platform, and Trellshire Heavy Industries builds it at Twycross.
Armor & Loadout
WARHAMMER IIC 11
EnergyMissile
Head: 9 front
Center Torso: 30 front, 15 rear
Right Torso: 24 front, 10 rear
Left Torso: 24 front, 10 rear
Right Arm: 25 front
Left Arm: 25 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslStreak SRM 6 | RT · LT | 2 | 30 rds · 2 t in RA, LA |
| Enr | RA · LA | 2 | |
| defensiveA-PodIS | RL · LL |
Systems & Manufacturers
11
Warhammer IIC
PV48
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
7
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
3 eras · 6 factions
Warhammer IIC variants (13)
Warhammer IIC Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 2,570 Point value 502 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2920 Battle value 2,482 Point value 523 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3060 Battle value 2,382 Point value 494 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,386 Point value 505 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2 Introduced 3070 Battle value 2,185 Point value 476 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2 Introduced 3071 Battle value 2,661 Point value 487 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, CT2, ECM, OVL, JMPS1 Introduced 3079 Battle value 2,915 Point value 468 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2 Introduced 3079 Battle value 2,380 Point value 459 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, ECM, IF1 Introduced 3086 Battle value 2,819 Point value 6210 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3120 Battle value 2,290 Point value 50
11 current variant Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3124 Battle value 2,021 Point value 48
12 Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, ECM, FR Introduced 3130 Battle value 2,680 Point value 5313 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2 Introduced 3150 Battle value 2,715 Point value 51