Warhammer IIC 10
- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Sniper
- Intro
- 3120 Late Republic
- Rules
- Standard
- Cost
- 9.32M C-bills
- Move
- Armor
- 230 pts
ER Large Laser ×4ER Small LaserSRM 6 ×2
Battle Value
2,290by skill
Point Value
50
Recognition Notes
The Warhammer IIC 10 is an 80-ton assault built as a sniper platform, cruising at 43 km/h and topping out near 65 km/h. Where the 2829 Warhammer IIC fought as a brawler with an ER PPC in each arm, this 3120 rework carries an ER Large Laser in the left arm and another in the right. The left torso trades its Medium Pulse Laser for an SRM 6, the right torso drops its Medium Pulse Laser but keeps the SRM 6, and the head swaps its Medium Pulse Laser for an ER Small Laser. Heat-sink count rises from 20 to 23 double, and the type keeps its fixed searchlight and stands as a stable firing platform. CDS Poseidon builds it at Itabaiana.
Armor & Loadout
WARHAMMER IIC 10
EnergyMissile
Head: 9 front
Center Torso: 30 front, 15 rear
Right Torso: 24 front, 10 rear
Left Torso: 24 front, 10 rear
Right Arm: 24 front
Left Arm: 24 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslSRM 6 | RT · LT | 2 | 30 rds · 2 t |
| Enr | RA ×2 · LA ×2 | 4 |
Systems & Manufacturers
10
Warhammer IIC
PV50
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
6
M (+2)
6
L (+4)
4
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30
Availability by era
3 eras · 5 factions
Warhammer IIC variants (13)
Warhammer IIC Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2829 Battle value 2,570 Point value 502 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2920 Battle value 2,482 Point value 523 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3060 Battle value 2,382 Point value 494 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3062 Battle value 2,386 Point value 505 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2 Introduced 3070 Battle value 2,185 Point value 476 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2 Introduced 3071 Battle value 2,661 Point value 487 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, CT2, ECM, OVL, JMPS1 Introduced 3079 Battle value 2,915 Point value 468 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, HT2/2/2 Introduced 3079 Battle value 2,380 Point value 459 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, ECM, IF1 Introduced 3086 Battle value 2,819 Point value 62
10 current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3120 Battle value 2,290 Point value 50
11 Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3124 Battle value 2,021 Point value 4812 Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, ECM, FR Introduced 3130 Battle value 2,680 Point value 5313 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2 Introduced 3150 Battle value 2,715 Point value 51