Thor II (Grand Summoner) D
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Sniper
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 21.23M C-bills
- Move
- Armor
- 192 pts
ER Large Laser ×2ER Medium Laser ×2LRM 15
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitBattle Value
2,878by skill
Point Value
43
Recognition Notes
The Thor II (Grand Summoner) D is a 70-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86, with a jump capability of 150 metres. Where the Prime configuration carries an Ultra AC/5 in each arm, this configuration carries an ER Large Laser in each arm instead, each paired with an ER Medium Laser. The left torso mounts the LRM 15 as well, though the ER Medium Lasers the Prime configuration places in each torso are absent here. This configuration carries 22 double heat sinks, more than the Prime's 14, and it carries enhanced communications gear. Eagle Craft Group builds it at Erewhon.
Armor & Loadout
THOR II (GRAND SUMMONER) D
EnergyMissile
Head: 9 front
Center Torso: 31 front, 8 rear
Right Torso: 22 front, 7 rear
Left Torso: 22 front, 7 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 23 front
Left Leg: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 16 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsTargeting ComputerpodClan | RT |
Systems & Manufacturers
D
Thor II (Grand Summoner)
PV43
TP: BMSZ: 3TMM: 0MV: 10"j
ROLE: Sniper
Damage
S (+0)
5
M (+2)
4
L (+4)
3
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
Availability by era
4 eras · 13 factions
Thor II (Grand Summoner) variants (6)
A Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, IF1, LRM1/1/1, OMNI Introduced 3093 Battle value 2,473 Point value 43B Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI Introduced 3093 Battle value 2,354 Point value 53C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3093 Battle value 2,351 Point value 43
D current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3093 Battle value 2,878 Point value 43
E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities ENE, JMPS1, OMNI Introduced 3093 Battle value 2,638 Point value 51Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3093 Battle value 2,554 Point value 47