Thor II (Grand Summoner) D
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Sniper
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 21.23M C-bills
- Move
- Armor
- 192 pts
ER Large Laser ×2ER Medium Laser ×2LRM 15
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
4 eras · 14 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,648 |
| G1 | 2 | 5,814 |
| G2 | 3 | 4,835 |
| G3 | 4 | 3,799 |
| G4 | 5 | 2,878 |
| G5 | 6 | 2,475 |
| G6 | 7 | 2,216 |
| G7 | 8 | 1,957 |
| G8 | 8 | 1,842 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Thor II (Grand Summoner) D is a 70-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86, with a jump capability of 150 metres. Where the Prime configuration carries an Ultra AC/5 in each arm, this configuration carries an ER Large Laser in each arm instead, each paired with an ER Medium Laser. The left torso mounts the LRM 15 as well, though the ER Medium Lasers the Prime configuration places in each torso are absent here. This configuration carries 22 double heat sinks, more than the Prime's 14, and it carries enhanced communications gear. Eagle Craft Group builds it at Erewhon.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 16 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsTargeting ComputerpodClan | RT |