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Thor II (Grand Summoner) A

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Tech
Clan
Mass
70t
Role
Sniper
Intro
3093 Early Republic
Rules
Standard
Cost
21.67M C-bills
Move
Armor
192 pts

ER PPCLB 10-X ACLRM 15LRM 5

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

4 eras · 14 factions

GunPilotAdj BV
G015,713
G124,995
G234,155
G343,264
G452,473
G562,127
G671,904
G781,682
G881,583

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Thor II (Grand Summoner) A is a 70-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. Where the Prime configuration mounts twin Ultra AC/5s backed by four ER Medium Lasers, this configuration carries an LB 10-X AC in the left arm and an ER PPC in the right arm. In place of the Prime's ER Medium Lasers in the torsos, it fields an LRM 15 in the left torso and an LRM 5 in the right torso. The engine, structure, and ferro-fibrous armor match the Prime configuration, and it carries the same enhanced communications gear. Eagle Craft Group builds it at Erewhon.

Armor & loadout

Mech rightFrontMech left
THOR II (GRAND SUMMONER) A
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslRT124 rds · 1 t
MslLT116 rds · 2 t
EnrRA1
BalLB 10-X ACLA120 rds · 2 t in LT