Thor II (Grand Summoner) A
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Sniper
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 21.67M C-bills
- Move
- Armor
- 192 pts
ER PPCLB 10-X ACLRM 15LRM 5
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitBattle Value
2,473by skill
Point Value
43
Recognition Notes
The Thor II (Grand Summoner) A is a 70-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. Where the Prime configuration mounts twin Ultra AC/5s backed by four ER Medium Lasers, this configuration carries an LB 10-X AC in the left arm and an ER PPC in the right arm. In place of the Prime's ER Medium Lasers in the torsos, it fields an LRM 15 in the left torso and an LRM 5 in the right torso. The engine, structure, and ferro-fibrous armor match the Prime configuration, and it carries the same enhanced communications gear. Eagle Craft Group builds it at Erewhon.
Armor & Loadout
THOR II (GRAND SUMMONER) A
EnergyBallisticMissile
Head: 9 front
Center Torso: 31 front, 8 rear
Right Torso: 22 front, 7 rear
Left Torso: 22 front, 7 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 23 front
Left Leg: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 24 rds · 1 t |
| Msl | LT | 1 | 16 rds · 2 t |
| Enr | RA | 1 | |
| BalLB 10-X AC | LA | 1 | 20 rds · 2 t in LT |
Systems & Manufacturers
A
Thor II (Grand Summoner)
PV43
TP: BMSZ: 3TMM: 0MV: 10"j
ROLE: Sniper
Damage
S (+0)
4
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
Availability by era
4 eras · 13 factions
Thor II (Grand Summoner) variants (6)
A current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, IF1, LRM1/1/1, OMNI Introduced 3093 Battle value 2,473 Point value 43
B Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI Introduced 3093 Battle value 2,354 Point value 53C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3093 Battle value 2,351 Point value 43D Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3093 Battle value 2,878 Point value 43E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities ENE, JMPS1, OMNI Introduced 3093 Battle value 2,638 Point value 51Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3093 Battle value 2,554 Point value 47