Thor II (Grand Summoner) A
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Sniper
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 21.67M C-bills
- Move
- Armor
- 192 pts
ER PPCLB 10-X ACLRM 15LRM 5
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
4 eras · 14 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,713 |
| G1 | 2 | 4,995 |
| G2 | 3 | 4,155 |
| G3 | 4 | 3,264 |
| G4 | 5 | 2,473 |
| G5 | 6 | 2,127 |
| G6 | 7 | 1,904 |
| G7 | 8 | 1,682 |
| G8 | 8 | 1,583 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Thor II (Grand Summoner) A is a 70-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. Where the Prime configuration mounts twin Ultra AC/5s backed by four ER Medium Lasers, this configuration carries an LB 10-X AC in the left arm and an ER PPC in the right arm. In place of the Prime's ER Medium Lasers in the torsos, it fields an LRM 15 in the left torso and an LRM 5 in the right torso. The engine, structure, and ferro-fibrous armor match the Prime configuration, and it carries the same enhanced communications gear. Eagle Craft Group builds it at Erewhon.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 24 rds · 1 t |
| Msl | LT | 1 | 16 rds · 2 t |
| Enr | RA | 1 | |
| BalLB 10-X AC | LA | 1 | 20 rds · 2 t in LT |