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Thor II (Grand Summoner) B

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Tech
Clan
Mass
70t
Intro
3093 Early Republic
Rules
Standard
Cost
21.87M C-bills
Move
Armor
192 pts

ER Small Laser ×2LRM 15 ×2LRM 5 ×2ATM 6ATM 9

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33

Availability by era

4 eras · 14 factions

GunPilotAdj BV
G015,438
G124,755
G233,955
G343,107
G452,354
G562,024
G671,813
G781,601
G881,507

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Thor II (Grand Summoner) B is a 70-ton heavy missile boat that fights at long range, cruising at 54 km/h and topping out near 86. Where the Prime configuration mounts a pair of Ultra AC/5s and four ER medium lasers across the arms and torsos, this configuration swaps the arm autocannons for an LRM 15 in each arm and carries a mixed missile fit in the torsos: an ATM 9, an ATM 6, and an LRM 5 in the left torso, an LRM 5 and an ER small laser in the right torso, and an ER small laser in the center torso. This configuration carries no jump jets, unlike the Prime's 150-meter jump range. It also carries the enhanced communications gear found on the Prime. Eagle Craft Group builds it at Erewhon.

Armor & loadout

Mech rightFrontMech left
THOR II (GRAND SUMMONER) B
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrCT · RT2
MslRT · LT224 rds · 1 t
MslLT121 rds · 3 t in RT
MslLT120 rds · 2 t
MslRA · LA248 rds · 6 t