Thor II (Grand Summoner) B
- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 21.87M C-bills
- Move
- Armor
- 192 pts
ER Small Laser ×2LRM 15 ×2LRM 5 ×2ATM 6ATM 9
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
4 eras · 14 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,438 |
| G1 | 2 | 4,755 |
| G2 | 3 | 3,955 |
| G3 | 4 | 3,107 |
| G4 | 5 | 2,354 |
| G5 | 6 | 2,024 |
| G6 | 7 | 1,813 |
| G7 | 8 | 1,601 |
| G8 | 8 | 1,507 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Thor II (Grand Summoner) B is a 70-ton heavy missile boat that fights at long range, cruising at 54 km/h and topping out near 86. Where the Prime configuration mounts a pair of Ultra AC/5s and four ER medium lasers across the arms and torsos, this configuration swaps the arm autocannons for an LRM 15 in each arm and carries a mixed missile fit in the torsos: an ATM 9, an ATM 6, and an LRM 5 in the left torso, an LRM 5 and an ER small laser in the right torso, and an ER small laser in the center torso. This configuration carries no jump jets, unlike the Prime's 150-meter jump range. It also carries the enhanced communications gear found on the Prime. Eagle Craft Group builds it at Erewhon.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT · RT | 2 | |
| Msl | RT · LT | 2 | 24 rds · 1 t |
| Msl | LT | 1 | 21 rds · 3 t in RT |
| Msl | LT | 1 | 20 rds · 2 t |
| Msl | RA · LA | 2 | 48 rds · 6 t |