Salamander PPR-7T
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3111 Late Republic
- Rules
- Advanced
- Cost
- 20.61M C-bills
- Move
- Armor
- 247 pts
Extended LRM 15 ×2Extended LRM 10

Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,805 |
| G1 | 2 | 3,327 |
| G2 | 3 | 2,767 |
| G3 | 4 | 2,174 |
| G4 | 5 | 1,647 |
| G5 | 6 | 1,416 |
| G6 | 7 | 1,268 |
| G7 | 8 | 1,120 |
| G8 | 8 | 1,054 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Salamander PPR-7T is an 80-ton missile boat that fights at long range, cruising at 43 km/h and topping out near 65, a 3111 field refit of the 3055 PPR-5S. Where the original carries an LRM 20 in each arm and torso location, this configuration replaces those launchers with an Extended LRM 10 in the left arm and an Extended LRM 15 in each torso, and the pair of medium lasers in the center torso is absent. A boosted C3 slave unit sits in the left arm, and the heat-sink count rises from 10 to 11 double sinks. The type remains a maintenance-intensive design, and as a field refit it carries no fixed manufacturer, built at various sites rather than a single plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 6 t ammo |
| Msl | LA | 1 | 2 t ammo |
| electronicsC3 Boosted SlaveIS | LA |