Salamander PPR-5T
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3056 Clan Invasion
- Rules
- Standard
- Cost
- 20.77M C-bills
- Move
- Armor
- 216 pts
Small Laser ×2LRM 15 ×3
Battle Value
1,589by skill
Point Value
42
View on Sarna
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitPPR-5T
Salamander
PV42
TP: BMSZ: 4TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
3
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
7 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,671 |
| G1 | 2 | 3,210 |
| G2 | 3 | 2,670 |
| G3 | 4 | 2,097 |
| G4 | 5 | 1,589 |
| G5 | 6 | 1,367 |
| G6 | 7 | 1,224 |
| G7 | 8 | 1,081 |
| G8 | 8 | 1,017 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The PPR-5T is an 80-ton missile boat that fights at long range, a 3056 rework of the 3055 PPR-5S. In place of the LRM 20s in the left arm, left torso, and right torso, it carries LRM 15 racks in those same locations, and a Small Laser replaces the Medium Laser in the center torso. A larger 400 XL fusion engine lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h. It remains a maintenance-intensive design, built by Defiance Industries at Hesperus II.
Armor & loadout
Mech rightFrontMech left
SALAMANDER PPR-5T
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | RT · LT · LA | 3 | 48 rds · 6 t |
CASE: Right Torso · Left Torso
Systems & manufacturers
Salamander variants (6)
PPR-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF4, LRM2/3/4 Introduced 3055 Battle value 1,769 Point value 46
PPR-5T current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3, LRM1/3/3 Introduced 3056 Battle value 1,589 Point value 42
PPR-6S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3058 Battle value 1,714 Point value 47PPR-6T Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3060 Battle value 1,681 Point value 44PPR-7S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3 Introduced 3064 Battle value 2,023 Point value 45PPR-7T Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, IF2, MHQ2 Introduced 3111 Battle value 1,647 Point value 41