Salamander PPR-6T
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 18.23M C-bills
- Move
- Armor
- 247 pts
Medium Pulse Laser ×2Large Pulse LaserLRM 20 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
1,681by skill
Point Value
44
Recognition Notes
The PPR-6T is an 80-ton missile boat that fights at long range, cruising at 43 km/h and topping out near 65. Where the 3055-era PPR-5S carried an LRM 20 in the left arm, this 3060 rebuild swaps that mount for a Large Pulse Laser, keeping an LRM 20 in each torso alongside CASE installations. The twin medium lasers of the original center torso mounts are replaced by twin Medium Pulse Lasers, and the heat-sink count climbs from 10 double to 14 double to cope with the added laser heat. Like its predecessor, it remains a maintenance-intensive design, and Defiance Industries builds it at Hesperus II.
Armor & Loadout
SALAMANDER PPR-6T
EnergyMissile
Head: 9 front
Center Torso: 42 front, 8 rear
Right Torso: 28 front, 6 rear
Left Torso: 28 front, 6 rear
Right Arm: 26 front
Left Arm: 26 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | RT · LT | 2 | 36 rds · 6 t |
| Enr | LA | 1 |
CASE: Right Torso · Left Torso
Systems & Manufacturers
PPR-6T
Salamander
PV44
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
5
L (+4)
3
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
7 eras · 6 factions
Salamander variants (6)
PPR-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF4, LRM2/3/4 Introduced 3055 Battle value 1,769 Point value 46PPR-5T Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3, LRM1/3/3 Introduced 3056 Battle value 1,589 Point value 42PPR-6S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3058 Battle value 1,714 Point value 47
PPR-6T current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3060 Battle value 1,681 Point value 44
PPR-7S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3 Introduced 3064 Battle value 2,023 Point value 45PPR-7T Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, IF2, MHQ2 Introduced 3111 Battle value 1,647 Point value 41